![]() ![]() A great soundtrack definitely helps too, and Darkest Dungeon has that in spades. ![]() In the case of Darkest Dungeon, the narration lines are simply expertly delivered, and hearing the narrator react to the events of a battle really adds to the excitement and how engrossed you are with it all. See MoreĮxcellent presentation, narration and music It can be difficult to describe at times to people that haven't experienced a game, but little things like the overall presentation can really add to the experience. The repetitiveness shouldn't be too bad for anyone that likes games akin to Binding of Isaac for example (same run, same gameplay style, but different enemies and loadouts each time to keep things fresh), but could potentially wear on some player's patience after a time. ![]() Grinding is sadly a part of the experience. The solution? Throw enough characters at the dungeon that you finally earn enough artifacts to lower the costs, then future squads of characters will be able to succeed where past ones failed thanks to sheer cost. On that same note, most character improvements are initially very expensive and downright un-affordable. For some players, Darkest Dungeon might feel a bit repetitive and tedious, and these rules only make the experience that much more grueling. Luckily it does get better beyond that, but this very mechanic is likely to scare off newer players who quickly tire of that needless limitation. This limitation can feel rather aggravating, especially towards the start of the game with the below-level-3 bosses since your character roster size is fairly limited, so simply juggling space to fight all bosses is a challenge in and on itself. For example if a squad beats the first level of the Darkest Dungeon, they cannot be used again on the second, third or fourth levels. After that, the Darkest Dungeon - the final series of dungeons - can never be revisited by any characters that succeed. ![]() Those same 8 bosses need to be fought again at levels 3-4 and then at 5+. Given that there's 8 bosses below level 3, this means you can basically expect to need to make 4-8 squads just to beat them all since 1-2 victories may level the squad too high to fight the rest. For example, the first bosses you encounter in the game can only be beaten by level 2 heroes or lower the moment a hero hits level 3, they'll refuse to bother. Part of the interest in the game is experimenting with different squad compositions and seeing what works, however, the game needlessly worsens this effect by limiting where certain heroes can go. Potentially tedious Darkest Dungeon will likely demand you level multiple characters up for a very similar experience being repeated. A good choice for players that enjoy strategy turn-based games, as well as those who appreciate the RNG-aspects of rogue-like games or simply want a nice challenge where unlocking certain Steam achievements truly feels like an accomplishment to be proud of. The game will force you to experiment with squad compositions due to various afflictions preventing you from running the same squad endlessly, but this acts as a strength, since finding a good squad composition can be a rather pleasing experience. Although the game lacks much depth in regards to armor or weapons (all Crusaders will use the same weapons and armor, all Lepers use the same weapons and armor, etc), characters can differentiate themselves thanks to their own personal quirks, their exact skillset and their trinkets carried, all of which is further amplified by the concrete class composition of each individual squad. The game seeks to make each victory a satisfying experience, and on that front it largely succeeds. A nice challenge with plenty of depth For players that lean more towards a challenging, satisfying experience akin to something like Dark Souls, Darkest Dungeon doesn't compromise on difficulty. ![]()
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